10 Things Not To Do: A Working List of Candidates
1. Want to make bad interactive work? Set up a separate group called “interactive”
2. You can’t preach it if you’ve never practiced it.
3. If you reorganization isn’t painful, your’re not pushing far enough.
4. Jettison hangers-on. Deconstruct teams to essential parts.
5. Don’t tackle everything at the same time.
6. Don’t hire a messiah.
7. Don’t keep ‘em separated.
8. Don’t think about the technology last.
9. You can’t make the new fit in old boxes.
10. Embrace marketing R&D. Some ideas won’t meet the brief.
11. Stop building tools. Start adapting to them.
12. Remove legacy. Force changes.
13. Don’t ask “what”. Ask “why”.
14. Advertising doesn’t alwasy have to be media based.
15. Less talk, more rock. Don’t just talk about ideas. Make them. Early prototyping is cricitcal.
16. Don’t leave mobile as an afterthought.
17. Presenting yourself in a torrent of techno-jargon isn’t a great way to make friends.
18. It’s not story versus utility. It’s about both. Find the right balance to meet your client’s business needs.
189. Interactive work that no one interacts with is a problem. Don’t confuse the user, provide a clear call-to-action.
20. Creative fricttion is healthy. But not every disagreement is ideological.
21. You can’t create advertising at the speed of culture when your organization operates at the speed of procurement.
22. Love architecture. Not concrete. Keep focus on the story, not just the underlying technology that delivers it.
23. Learn to organize around the minority.
24. Less egos. More chief common sense officers. |