Moving business forward with technology powered creativity.
Over two decades, my roles have constantly been evolving with how the advertising industry embraces digital. My expertise has been adapting, innovating and leveraging technology for brands, and that work has received the highest awards and is part of the permanent collection at the Smithsonian. I’ve built a strong reputation of making the impossible possible. Ask the people I’ve worked with.
Prior roles included Creative Technology Officer for DDB North America where I was responsible for providing solutions and leadership for technology enabled non-ad-like-objects; Executive Creative Director at We Are Unlimited, working on creative media innovation exclusively for McDonald’s; Head of Creative Technology at Framestore, the internationally acclaimed, Academy Award-winning VFX company; Technology Experience Lead at the innovation consultancy Co:Collective, working on Macy’s and Infiniti; Director of Technology at IPG Mediabrands Media Lab, where I was the lead on all innovation technology in the Lab demo showroom; and early-stage start-up mentor for R/GA and NEW INC’s accelerator programs.
I’m best known for my work on “Field Trip to Mars”, the VR school bus that received over 130 industry awards and after touring the U.S. for two years, and inspiring over 100,000 future explorers and is now in the permanent collection of the Smithsonian National Air & Space Museum in Washington D.C.
Since 2019 I had been working with Christian Colasuonno at Aux, a white-label creative and production consultancy for agencies and brands. Working on a projects that span the spectrum of media including a music video with Post Malone and Pokémon which won a Gold Entertainment Lion at Cannes.
In October 2021, I joined the global creative agency Critical Mass, as their new SVP, Global Director of Creative & Technology reporting to the Global Chief Creative Officer, Valarie Carlson.
Top 10 Creatives One Show
20 Cannes Lions
20 One Show Pencils
13 ADC Cubes
6 D&AD Pencils